"Designers can work for companies like Disney, but most work independently from their homes. There are also many companies that are independent and owned by the principal who is also an active participant in the design process. Most everyone does contract work," says Ron Rogers, managing director of Multi Media Recruiters.
A multimedia contractor might develop Websites, design computer games and produce digital presentations for clients. Many companies contract multimedia firms to create CD-ROMs for computer training or "edu-tainment," a new trend in employee education. "I think, of course, the games business is very big," says Rogers. "From the industrial or commercial world, multimedia applications are being used in training as well as marketing and sales."
Few special physical requirements are needed to be a multimedia artist and animator. Most of the work is done at a desk. Most multimedia artists and animators work a 40-hour week. This may vary, however, if they're working on a big project. Many designers who own their own multimedia companies work longer hours because they have to take on more responsibility in marketing, sales and administration. Schulman's average day involves getting people together to develop projects while he tries to figure out what he's going to be working on next. "It's a combination of doing the work I already have and carving out the time to get new work."